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Keyboard and Mouse

Schedule

Next Group Start

Full Time - 6 Months

Mon - Fri

9am - 6pm

Part Time - 9 Months

Mon - Fri

6pm - 9pm

Sat - Sun

9am - 6pm

Study Mode

Your Day at Sakmo

  • Online zoom meeting

  • Morning standup

  • Team talks about your favourite media

    • Repeat cycle

  • 1 hour teacher led tutorial

  • 1 hour mini project/technical work

  • Mini projects: Original and fan works

  • Fashion  project

Bootcamp

  • Basic technical skills

  • Real production level skills

  • Changing the frame of mind: hobbyist vs developer

  • Mock job interviews

  • Making your own profile on artstation

  • Mod projects for video games to see response and feedback (skyrim modding via nexus mods)

  • Portfolio project

  • Seminars by professionals

  • Group workModding project for Nexus mods- choice of games to mod for 3d assets

  • 1-on-1 attention

  • Project Based Learning

  • Team work

  • Technical test

  • Real world environment

  • Performance Reviews

CHARACTER DESIGN

Maya is a globally recognised, industry-standard software used across the creative sector. This one-year course equips students with essential asset design skills, taught by experienced industry professionals.

 

The curriculum is comprehensive, guiding learners through the entire production pipeline—from initial concept development to final rendering and export. In addition, students will gain the expertise needed to contribute to game development projects in their distinctive style. Designed with depth and detail, this course offers a robust foundation for aspiring digital artists and designers.

Prerequisites

  • Must be 18 or older

  • Industry veterans welcome

  • Must have at least some familiarity with maya

  • Creative fields recommended, but not mandatory

  • Mathematics and geometrical knowledge- a bonus

  • Background creativity- bonus

Course Outline

Syllabus
  • Ideation And References

    • References For Designs​​

    • Sketching

      Viewpoints

  • Introduction To Maya

    • Insert Edge, Extrude, And Append

    • Bevel & Normals

    • Booleans

    • Front, Merge Vertices

    • Front, Doors

    • Topology – Lineflow

    • Topology - Reducing Even Numbers

    • Topology - Reducing Odd Numbers

  • The Modelling Program

    • Furniture Design

    • Interior Design With Cloth

    • Everyday Objects​

    • Organic Models

    • The Well

    • The Face

  • Your First Ever Mod

    • ​Nexus Mods

    • Creating Your Account

    • Mods As A Way To Get Feedback

    • Examples Of Mods

    • Planning Your Mod

    • How To Construct References

  • Introduction To Character Design

    • The Story

    • The Person They Are

    • The Events

    • Personal Details- Main- Clothing And Armor

    • Clothing In Maya

    • Personal Details- Accessorising

    • Personal Details- Scars And Past Events

    • Personal Details- Voice, Posture And Appearance

    • References- Other Characters

    • References- Constructing Your Own Chartacter

    • Creating Your First Character

    • Style 1: Block-Out Cartoon

    • Style 2: Makehuman Character Generator

    • Style 3: Blender Charmorph

    • Importance Of Each Style

    • Props

    • Scene calibration

  • Optimisation In Maya

    • Geometrical Illustration Of The Human Body

    • Understanding Optimisation For Video Games

    • Retopology Basics

      • ​Blender

      • Maya

  • Uvs

    • What Are Uvs?

    • Making Your Object Uvs

    • Complex Uvs

    • Texel Density

    • Texture Workshop For Basic Colours

    • Uvs For

  • Texturing Basics

    • Method 1: Baking Maps For Details

    • Method 2: Photoshop Texturing

    • Method 3: Substance Painter Texturing With Baked Lighting

    • Method 4: Procedural Texturing

  • Rigging

    • Style 1: Pre-Made Rigs

      • Mixamo

    • Style 2: Custom Rigs

      • ​Quick Rig

      • Maya Human IK

    • Basic Rig

    • Advanced Skeleton R

  • Posing

    • ​Posing References

    • USING The rig to pose

    • Posing your final project

    • Legs, Toes, Torso, Arms, Fingers, Head, Jaw, Tongue, Face, and Belt

    • Starting the Flex Pose

    • Adjusting the Flex Pose

    • Working on the Legs and Tail

    • Finalising the Pose

  • Rendering

    • ​Dimensions

    • Camera

    • Arnold Renderer

    • Cycles

    • Evee

  • Final Project
    • ​Topic selection
    • Technical test
    • Aesthetic rating
  • Projects (with real customers)

  • Misc

    • ​User interface basics

    • Accessibility

 

What will you gain after this course

Enrolling in a front-end web developer course offers numerous benefits for aspiring developers and those looking to advance their careers. Here are some key advantages:

  • Secure a job as a "GAME DESIGN Artist"

  • Technical skill acquisition

  • Hands-on experience

  • Career upgrade

  • Special

  • Collaboration and networking

  • Problem-solving skills

  • Job readiness- tech and general

By completing a front-end web developer course, you can gain the necessary skills and knowledge to build modern, user-friendly web applications, enhance your career prospects, and stay competitive in the fast-paced tech industry.

Training Mode

Bootcamp

Design Only
Design only

Who is this course for?

Maya is a globally recognised, industry-standard software used across the creative sector. This one-year Character Design course equips students with the skills to create compelling, original characters for games, animation, and digital media. Taught by experienced industry professionals, the curriculum covers the full creative pipeline—from concept development and visual storytelling to final rendering and export. Students will learn to design characters that reflect unique artistic styles while meeting professional standards for production. The course is structured to provide both technical mastery and creative freedom, preparing learners for real-world challenges in character creation.

  • Aspiring character artists - 

    • Who wants to build a strong foundation in digital design

  • Game design enthusiasts

    • Who is looking to specialise in character creation

  • Illustrators and animators

    • Seeking to expand their skill set with 3D tools and workflows

  • Creative professionals

    • Aiming to transition into the entertainment or gaming industry

  • Storytellers and world-builders

    • Who want to bring their characters to life with depth and personality

Pedagogy

Pedagogy

01.

Team Work

Small Group

1 to 1 Mentoring

02.

1 to 1 problem solving

One to One Attention

design only

03.

Real Life Projects

04.

Team Work

Team Work

05.

Technical Test

Technical Test

Real Life Work Environment

06.

Real World Environment

07.

Confident Developer

Instructors form Industry

08.

Agile Scrum

Agile Scrum Application

Problem Solving

09.

Performance

Reviews

10.

Pear Review

Job Interview Preparation

Book your spot

Book Your Spot

(You can pay in monthly instalments)

Frequently Asked Questions

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Course Enquiry

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